When Trinity Talks aims to encourage students (and visitors) to see the college campus in a new light. Drawing on Viktor Shklovsky’s concept of ostranenie or “defamiliarisation”, the project’s purpose is to open the user’s eyes in order to encourage them to view the campus from unfamiliar and unusual perspectives; this results in the user directly experiencing many aspects of the open spaces of the campus that they would not otherwise notice. The experience is ‘narrated’ by the college itself through an app on the user’s smartphone. Trinity’s voices guide the user through a narrative using a combination of audio content such as ambient sounds, audio samples and monologue. These samples are all connected to specific locations (nodes), which are identified through GPS technology. The app identifies the user’s current position using GPS tracking and plays the audio content that is linked to those co-ordinates.
The college itself is the primary character in this narrative. Taking into consideration the amount of activity and traffic throughout Trinity, its personality is old and full of memory – to the point of saturation – seemingly inconsistent and slightly quantum. As the narrator’s consciousness is not placed within the user’s own notion of space and time, audio tracks from different places and time periods will be used in certain locations with the aim to place the user into a state of discordance, challenging their everyday experience of Trinity.